Water Temple

Required Items:

Fairy Bow

Iron Boots

Hookshot

Bombs

Not Required But Helpful Items:

Zora Tunic

Din’s Fire

Bottled Fairy

Megaton Hammer

Items Retrievable in this area:

Dungeon Map: Water Temple

Compass: Water Temple

Small Key X6

Boss Key: Morpha

Longshot

Gold Skulltullas:

5

Nearest Warp Point:

Serenade of Water Warp Point

Entering the Water Temple:

At the Serenade of Water Warp Point in Lake Hylia, drop down with the iron boot to the bottom of the lake. Walk around the warp point’s island until you see a gate. Use your hookshot to hit the switch on top of the gate, then enter.

Personal Notes:

This is probably the most difficult dungeon in the game. You find your self constantly changing your footwear and changing the water level. This is annoying, but crucial. So just bear along, and you eventually beat it.

Steps to beating the Water Temple:

  1. (No Retrievable Items): Upon entering, switch to the Kokiri Boots and swim to the passage on the east (right) side, upper level. This step is crucial as it can make this level like hell later on if you forget it. Go into the passage and use the Iron Boots to drop down into the water-filled hole. Find the block in the hole, pull it back as far you can, then leave the way you came.
  2. (Compass): The passage right under the one you’re in contains the compass. So, switch to the Iron Boots and drop down a little below the east side, center level, and then switch back to the Kokiri Boots and swim on into the passage. Upon entering the passage, switch back to the Iron Boots. The only weapon you can use underwater is the hookshot. Use it to kill the stingers in the hallway. After you kill the stingers, use the hookshot to get across the spikes, then use the hookshot to get into the room above the ledge. In the room above, get next to the geyser, then use your hookshot or bow to hit the switch and get the compass out of the chest. Now leave the way you came.
  3. (No Retrievable Items): You’ll need to drop down to the room below again. The entrance to the east side, lower level room has two unlit torches next to it. Enter it and you’ll meet Ruto. She more mature now, but still has that stupid crush on Link. Follow her up to the top, and play Zelda’s Lullaby at the triforce symbol in this room to lower the water level. Then, head to the door on the opposite wall.
  4. (Dungeon Map): This room has Spike Balls in it. Kill them with your hookshot and grab the dungeon map, then leave and drop down to the room where you met Ruto.
  5. (Small Key): Now that the water is gone, the torch in this room burning. There are two unlit braziers in the corner, and a barred door in the middle. You need to light the braziers. You can be a simpleton and use Din’s Fire or you can be really cool and shoot an arrow through the torch at the braziers. Either way, when you light the braziers the barred door will open. The next room has Shell Blades. Use your shield to dodge their attacks and your hookshot to kill them. Then, grab the key and leave.
  6. (Small Key): Now, leave and head to the west side, lower level. Push the block in the passage until it drops down a hole. Then, jump down after it and swim through the passage. The room you arrive at has a wall-to-wall pit in the middle and a tektite on the other end, so pick it off with your bow. Then hit the switch with your sword; jump across to the other end using the geyser. At the other ender, go through the door. In the next room, get in the water and float until you’re on top of the part of the dragon against the wall and switch to the Iron Boots. When you land on the dragon’s body, get to the point that you in range of the hookshot target in the passage on the right. In that passage, get on the outer left corner and hookshot the switch in the dragon’s mouth. Then, rush to the end of the passage you’re in and get past the gate before it closes. Float to the top and grab the key. Leave the way you came.
  7. (Gold Skulltulla): Go to the south side, lower level and enter the passage. Get through the underwater passage and hit the switch in the resulting room. Get on the next passage and hookshot to the target. Deal with the tektites at this level. Now get to the gate with the gold skulltulla behind it. In order to open the gate use a spin attack with your sword to hit the switch on the other side of the gate. Grab the skulltulla and leave the way you came.
  8. (No Retrievable Items): Go to the center, lower level and use a small key to open the door. Inside, use your hookshot to get to the center level in this room. Then, find the triforce mark and raise the water level to the center. After that, use your Iron Boots to sink to the bottom of this room, but watch out for the spikes. You’ll find a piece of the floor, one of the floating platforms, floated out. This now allows you to drop down into the hole it was hiding.
  9. (Small Key): In the room you arrive at, there is a switch in the corner. Use your hookshot to hit it from the distance. Then, kill the enemies that drop out of a ceiling gate. When there gone, float up to the next gate that opens and blow up the wall in the area you arrive at.and grab the small key. Then, go back to the center room with the center level water switch and exit through the center level.
  10. (Small Key): Drop down to the bottom and go to the room where you met Ruto (east side, lower lever). Float to the center level and blow up the now accessible wall and grab the third small key. Leave the way you came.
  11. (No Retrievable Items): Go to the platform on the center level surrounding the center column. Go around and hookshot to the room on the west side, center level and use a small key to enter. In the room arrive at, get on the geyser and them move back. A tektite will drop out, so kill it. Then, get back on the geyser and use your hookshot to hit the switch, which will take you up. At the top, you’ll find a door. Exit through it and you’ll find the last water switch. Play the Zelda’s Lullaby to bring the water back to the top. Jump out of the alcove your in and swim to the locked door on the left.
  12. (No Retrievable Items): This room has a gold skulltulla and a bunch of sinking platforms. Ignore the skulltulla for now. Use your hookshot to get across the sinking platforms to the other side of the room and got through the door. Use your bow to pick of the tektites in this room. Then, hit the switch with your hookshot. The switch will raise the water level, which will raise the dragonheads. When the water is up, your hookshot to get across to the first platfrom, then hit the switch to lower the water again. When the water has lowered, use the hookshot to get across to the target next to the second dragon. Climb over the head and hit the switch again. Hit the target on the final dragonhead. Hit the switch to lower the head yet again, get on the head, and hit the switch one more time to raise you to the ledge above. Take out the tektites and the Lik Like and exit the room.
  13. (Longshot): In the next room, you’ll find a tree in the center. Turn your back on the tree and face again to find Shadow Link. You can beat him using cheap tecniques with the Megaton Hammer or Din’s Fire. If you don’t have those or are having trouble with those, just don’t Z-target and loop around and use your sword. When you’ve defeated him, you can enter the small room in the north and get one of the coolest items in the game. The longshot! Now, play the Song of Time at the block behind the chest and drop down.
  14. (Small Key, Gold Skulltulla): You’ll be at a river like area. Use a combination of swimming in Kokiri boots and walking in Iron Boots to get through. Make sure you grab the Gold Skulltulla on the wall in the river area. Pull yourself onto the platform at the end, and hit the eye switch on the wall with your bow. That drops a chest with a small key that can be used as a Longshot target to get across. Grab the Key and exit.
  15. (Gold Skulltulla): You’ll find yourself in a room you were at earlier. Exit and then go lower the water level back to the bottom. Then, go to the center room and bring the water level to the middle. While your there, grab the gold skulltulla at the top.
  16. (Small Key): Go around the platform, center level, to the south. Face the passage, hit the eye switch, then longshot across. Go through and find the block from step one. Push it as far as you can and grab the key in the room on the right.
  17. (Gold Skulltulla): Go back to the room with the sliding platforms. Grab the skulltulla and then proceed to rasing the water level to the top. This will be the last time you have to change the water level.
  18. (No Retrievable Items): Go to the north side, lower level. It will take you to a room in which you need to longshot to get across the floor. The next room has boulders, whirlpools, and tektites (oh my!). Get across to the other side and go through the door. In the next room, use your bow to take out all the stingers, then drop down to the bottom. One side has a complete ledge, and the other has two ledges. Blow up the walls on the south side of the room one each of the southern ledge parts. Then go through the passage and push the block out to the side with two ledges. Push it down to the space in between and the water level will rise to the top, allowing you to access another area. Get through the door.
  19. (Gold Skulltulla, Boss Key): Get across the geysers in the next room. Make sure you have enough time to get across and through the door. In the next area, wait until a boulder rolls by and then nab the skulltulla on the right wall. Then, when the next boulder rolls by, drop down the hole on the right and grab the boss key. After that, head back to the main area.
  20. (No Retrievable Items): Go to the north side, upper level. Use the Longshot to get across, then go through the door. You’re now at the antechamber. Read the Bosses Guide for further instructions.

 

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